AI 關卡生成AI Level Generation
程序化生成搭配大型語言模型,自動產出可玩又有變化的關卡。Procedural generation guided by LLMs creates playable, varied levels.
楓紅之書・AI 遊戲開發誌The Maple Book of AI Game Making
Contents
點頁面邊緣、拖曳、方向鍵或右側書籤都能翻頁。 Click the page edge, swipe, use arrow keys or the bookmarks to turn pages.
01Prologue
CQI Games 是一間以 AI 輔助開發的遊戲工作室。我們開發原創遊戲,也接受委託開發與 AI 導入合作;AI 協助處理發想、關卡與測試,讓團隊把心力放在玩法與故事上。 CQI Games is a game studio that builds with AI. We make original games and take on commissioned development and AI-integration projects. AI helps with ideation, levels and testing, so our team can focus on gameplay and story.
Chapter I
CQI Games 相信:好遊戲來自好故事,而 AI 是讓故事更快被寫出來的那支筆。At CQI Games we believe great games come from great stories — and AI is the pen that writes them faster.
Chapter II
我們不把 AI 當噱頭,而是當成團隊成員。以下是 AI 在 CQI Games 每天的工作:AI isn't a gimmick here — it's a teammate. This is what it does at CQI Games every day:
程序化生成搭配大型語言模型,自動產出可玩又有變化的關卡。Procedural generation guided by LLMs creates playable, varied levels.
有記憶、有個性的角色,會依玩家的選擇回應。Characters with memory and personality react to player choices.
概念草圖、貼圖變體與 UI 圖示,再由美術手工潤飾。Concept sketches, texture variants and UI icons — finished by human artists.
用 AI 代理人進行大量自動試玩,協助找出難度斷崖與 Bug。AI agents run large batches of automated playtests to help spot difficulty spikes and bugs.
Chapter III
概念作品Concept
AI 每次生成不同地圖的 Roguelike 冒險,秋天的森林裡永遠有新的祕密。A roguelike where AI builds a new autumn forest map on every run.
RoguelikeAI LevelPC / Web
概念作品Concept
會「看懂」你解題習慣的益智遊戲,難度隨你成長。A puzzle game that learns how you solve, and grows with you.
PuzzleAdaptive AIMobile
Chapter III · More
概念作品Concept
AI 對手會模仿你的跑法,越跑越像你的影子。AI rivals mimic your racing line — racing your own ghost.
RacingML Rivals
概念作品Concept
每位村民都由 AI 驅動,會聊天、會記仇、也會送你禮物。Every villager is AI-driven — they chat, hold grudges and give gifts.
Cozy SimAI NPC
更多作品正在書寫中⋯⋯More stories are being written…
06Chapter IV
不論你是發行商、品牌、教育單位或獨立團隊,都歡迎和我們聊聊。常見的合作方式:Publishers, brands, educators or indie teams — we'd love to talk. Common ways we work together:
依你的企劃開發遊戲,從原型到上線。We build your game from prototype to launch.
與你的團隊分工企劃、程式或美術。Share design, code or art with your team.
評估並把 AI 工具導入既有的開發流程。Assess and bring AI tools into your pipeline.
品牌遊戲、IP 改編與跨界活動。Branded games, IP adaptations and crossovers.
Chapter IV · Process
透過表單或 Email 告訴我們你的想法。Tell us your idea through the form or by email.
釐清目標、預算與時程,評估 AI 適合協助的部分。Clarify goals, budget and timeline, and where AI can help.
提供企劃方向、時程規劃與報價。We share a direction, schedule and quote.
AI 協助原型、關卡與測試;設計師與工程師把關品質,定期提供試玩版本。AI assists prototypes, levels and testing; our designers and engineers own quality, with regular playable builds.
依需求發佈至網頁或行動平台,並提供後續維護。Release to web or mobile as needed, with ongoing support.
Chapter V
想洽談合作,或只是想聊聊 AI 與遊戲?寫封信給我們吧。Want to partner with us, or just talk AI and games? Drop us a line.
11Appendix I
把我們踩過的坑整理成教學,從入門到進階一步步帶你做。Lessons from our own mistakes, step by step from beginner to advanced.
寫出 AI 看得懂的遊戲設計文件。Write design docs an AI can actually use.
結合規則與模型,保證關卡一定可解。Mix rules and models so every level is solvable.
對話狀態、人設與安全護欄。Dialogue state, persona and guardrails.
用 AI 代理人自動試玩,找出平衡問題。Use AI agents for automated playtests to find balance issues.
Appendix I · Notes
一段我們實際使用的關卡生成提示詞:A level-generation prompt we actually use:
// level-prompt.txt
Role: puzzle level designer
Grid: 8x8, tiles = [wall, gem, exit]
Rules:
- player can always reach exit
- difficulty: {{level}} / 10
- teach ONE new idea per level
Output: JSON only
13「AI 負責產生一百種可能,人負責挑出那個最好玩的。」“AI generates a hundred possibilities; humans pick the one that's fun.”
— CQI Games
Appendix II
我們每天使用的工具類型:The kinds of tools we use every day:
CQI Games
AI 驅動的遊戲開發工作室AI-Powered Game Studio
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